The difficulty setting helps the player to get into the story while providing a harder challenge at every turn. There are no weapons in White Day, but many ingenious puzzles litter the way: the player disables alarm systems, opens combination safes and rescues trapped school kids from weird apparitions. During this challenge the game takes a very dark turn, as you encounter the janitor, a man with a baseball bat, and hear sounds of the young, and decidedly spooky children laugh. It isn't long before the first problem of disabling the school alarm system becomes a priority. Players are introduced to two of the central characters, talking about ghost stories, in one of the school's many haunted corridors. The player becomes a love-sick teenager entering the local school late at night to return his dream girl's diary, which she lost earlier in the day, and to drop off a token of affection White Day candy. White Day is a fear-inducing, horror-survival game viewed, for the first time ever in this genre, completely from a first-person perspective.
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